![]() It’s an adventure about broken trust and betrayal. It’s designed for three to six characters of 3 rd to 5 th level. The module flat out says, “Victor is essentially immortal”.īlood in Moondale: This is one of the adventures expected to occur after the players have been in Ravenloft for a while. But of course he has been “blessed – and cursed – with a permanent regeneration spell”. Most notably, BoC lists Victor as a 0-level human male. Of course you did need the Ravenloft black box to play this adventure, and Victor (as well as his mansion on the cliff) is referred to there. Victor Mordenheim, in comparison, gets only one paragraph worth of information. It even offers a “Dread Possibility” (long before the term was in vogue) that could introduce the players to the true Darklord of Lamordia… The character of Katrina Von Brandthofen is given a half page description, so it’s assumed she’ll be around for the long haul. What if the players believe the hype? What if they can’t rescue Katrina in time? Will Victor’s experiment succeed? The module explains this possible outcome as well. Before they can attack Victor he may ask them to bear witness to this new medical miracle. While combat is expected, the module does offer a couple instances of variation. He wants to use Katrina’s body as the receptacle for his dead wife’s soul. The PCs have caught Doctor Mordenheim at a point where he is experiment with soul transferal. A mansion so deadly and dangerous, you can be wounded just knocking on the door! (1 point of damage when they knock on the door – wood splinters mercilessly into their knuckles). All signs point to that mysterious “mansion atop the cliff”. It introduces the young maiden Katrina von Brandthofen – as well as the nefarious Doctor Victor Mordenheim! After the PCs arrive in Lamordia, they caught up with the lovely Katrina, who is searching for her missing aunt. On to the adventures…īride of Mordenheim is designed for four characters of 2 nd to 4 th level. ![]() Of course, the intros are adaptable either way so if one’s the other you can change it with little trouble. Remember, “slash all you want but don’t forget the horror!” Despite the fact this product came at a time Ravenloft was still in it’s “Weekend in Hell” evolutionary stage, this module does include a fair amount of “on-the-scene numbers” – adventures in which the PCs start the Game already in Ravenloft. Many have confused the two, but BoC succinctly describes the difference – describing horror as “revulsion, dread and anguish that results when a character confronts something that shouldn’t be” – and Terror as “extreme fear that arises when creatures or events immediately threaten one’s life”. They were trying to differentiate Ravenloft from the alternatives by stressing the inclusion of FEAR and HORROR – two emotions “critical to a successful Ravenloft game adventure”. This relays not only the mission statement of the module, but the entire Ravenloft line (still in its infancy at the time). The collection opens with an introduction entitled “Fear and Horror”. But in no way should its release date exclude it from Ravenloft relevance – an inventive DM can find a spot for every included adventure. This release came very early in the RL nexus, so that must be taken into consideration when examining its contents. Going by release date alone, this is one of the first few products ever produced for the campaign line. Robert King also wrote the seminal Ravenloft novel “Heart of Midnight”.īook of Crypts is a collection of short adventures designed specifically for the Ravenloft setting. New Monsters: Golem, Ravenloft Ermordenung Living Wall The Man with Three Faces (8 th-11 th level) The Dark Minstrel (3 rd-6 th level, Baron Evensong / Claveria - now Liffe)Ĭorrupted Innocents (5 th-7 th level, Borca) ![]() Bride of Mordenheim (2-4 th level, Lamordia)
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